From idea to launch-ready on PC, Console, or Mobile, so you can play it, ship it, and grow it.





WHO ARE WE
We are a senior game development team turning concepts into polished, playable experiences across PC, Console, and Mobile. We blend clear scope, disciplined production, and transparent communication to ship reliably.
From prototypes to full launches, we handle gameplay, code architecture, art, UI, VFX, QA, and optimization—always with weekly builds and milestone reviews so you see progress, give feedback, and steer the vision.
Built for collaboration. Focused on outcomes. Obsessed with player fun.
PetShop Fever is a simulation and time management game where players run a pet shop and boarding facility for dogs, cats, birds, and other animals. They care for the animals by bathing, grooming, and giving them veterinary care, and their goal is to grow the business and unlock new animals and areas.
Dark Deception is a first-person horror action maze game that is story-driven and combines the fast-paced action of classic arcade games with a fun horror game design. The only way out of this dark world, which is full of terrifying mazes and absurd monsters, is to face the darkness and figure out how to survive.
We turn ideas into playable worlds—from pitch to post-launch. Our senior team ships on PC, Console, and Mobile using Unity & Unreal, with clear scopes, milestone roadmaps, and weekly playables.
We handle the full stack—GDD, prototyping, vertical slice, production, polish, and certification—always with measurable goals and steady, reviewable progress.
We build cohesive visual identities from concept to in-engine assets, aligning art direction with performance budgets and seamless pipeline integration.
We make the hard parts feel simple so you can enjoy making something fun.
Find answers to common questions below.
We handle full-cycle games and co-dev work: prototyping/vertical slices, gameplay & systems, content production, ports (Unity/Unreal), optimization, tools/pipelines, QA/certification, and LiveOps.
Platforms: PC, Console, Mobile (and VR/XR on request).
Simple and transparent:
Listen (30-min call) → Plan (scope, timeline, budget) → Build (short sprints, weekly builds) → Polish & Launch (perf passes, submission, support). You’ll have a single producer as your point of contact and clear weekly updates.
We offer fixed-scope milestones (best for ports/features) and dedicated pods (monthly). Billing is milestone-based or monthly, with no surprise invoices. After a short discovery call, we send a scoped proposal within 48 hours that includes deliverables, timeline, and budget ranges.
You own the IP and all deliverables as defined in the SOW. We sign mutual NDAs before any sensitive material is shared. Code and assets live in secure repos (Perforce/Git) with role-based access. We follow clean branch policies and share access only to the people assigned to your project.
Engines: Unity & Unreal.
Platforms: PC, PS/Xbox, Nintendo Switch, iOS/Android (VR/XR on request).
Tooling: Perforce/Git, CI/CD, Jira, Confluence, Figma; DCC tools like Blender/Maya/Max, Substance, Houdini. We adapt to your pipelines when embedding with your team.
Typical start window is 2–4 weeks after SOW. Common timelines:
Prototype Sprint: 4–6 weeks
Feature Pod (co-dev): 8–12 weeks
Port & Perf Pass: 6–12+ weeks (platform/scope dependent)
Full-Cycle Game: varies by scope; we phase it (slice → production → launch)
Typical start window is 2–4 weeks after SOW. Common timelines:
Prototype Sprint: 4–6 weeks
Feature Pod (co-dev): 8–12 weeks
Port & Perf Pass: 6–12+ weeks (platform/scope dependent)
Full-Cycle Game: varies by scope; we phase it (slice → production → launch)
Weekly playable builds, clear acceptance criteria, and performance budgets (frame time/memory) set early. Formal test plans, targeted automation, and submission checklists for TRC/TCR/store compliance. We track retention/crash-free rate where relevant and won’t “borrow from stability” to hit dates.
Click the button below to get a clear quote, or chat with our team to understand our process and decide if we’re the right partner for your game.
From prototype to launch, we design, build, and polish games that players love. Unity & Unreal experts, weekly playable builds, and a collaborative process that keeps you in the loop from day one.
Nordbound Studio – All Right Reserved